The door problem is that i want to make the door open more with each mouse click on it.
Opening and locking doors c unity3d.
Repeat the process and name the second itween event closedoor and use the following values.
Select your door hinge in the hierarchy folder and add two itween events to it.
Unity 2d mouse zoom but zoom in to location of mouse point.
Projectile speed relative to.
This is a unity tutorial in which i show how to open and close a door when an fps player is near the door or is leaving a certain area around it.
Now you have two itween events in your door hinge object.
Below is a simple script to make an openable door in unity 3d without using animations.
After i click 5 times it should move back in the opposite direction till it is closed.
Name the first itween event opendoor and use the following values.
I use unity 5 3 currently but it will work in.
Openabledoor cs make an empty gameobject and call it door drag and drop your door model into scene and rename it to body make sure that the door object is at the side of the body object the place where a door hinge should be move the body object inside door add a.
As far as i know i need two different scripts one on the player and another on the door i will be having several doors in the scene.
Imtiaj touches on this briefly but string compares on game objects are a bad idea and does not limit yourself to one object as many game objects an have the same name.
I was wondering if somebody could explain door opening closing code to me please.